Good old Tobold writes what I think again: http://tobolds.blogspot.com/2010/12/laying-claim-to-4th-pillar.html
You know I thought about this a few days ago and then Tobold goes and makes a post about it. Blizzard has this amazing ability to take any good idea and implement it faster and better than a game that started claiming the idea as their great new innovation. It happened with Warhammer Online’s queue for PvP anywhere/achievements and now it’s the 4th Pillar. This is why WoW will not be toppled by any one game, but it can only hoped to be chipped away at slowly… or perhaps replaced by this so called “Titan”.
Another fun thing about Blizzard is how they can destroy the blogging communities’ sense of self. Look at Keen for example. He has been one of the louder advocates for EQ/UO/DAoC open world style games. He then comes out a week after Cataclysm and says the Goblin starter quest, which is extremely linear, is the best quests in any game ever.
Blizzard creates a Dungeon Finder which makes it EASIER to play with other gamers and Tobold’s own readers say that WoW is just a single player online game now. WoW is much easier to play and group with other people now. In Vanilla WoW getting in raids was hard and most raiding guilds were elitist… but also the gate keepers to all the raiding content. Even now people are starting to PUG the new raiding content and PUG raids were a very common thing in WotLK. Being a part of the MMO is easier now than it was 4 years ago, yet people claim WoW is a single player online game.
The community is dead? Blizzard creates a Guild system which encourages you to stay in one guild, rather than hopping from guild to guild. Since the raid content isn’t the driving force for keeping guilds together they created other means to do it. Some of the higher level guild rewards are pretty cool.
The hypocrisy of the blogging community amazes me.