Thursday, February 17, 2011
Update
Friday, February 11, 2011
Stuns are bad for PvP
With a stun lock I can lose the ability to move or use any ability. My enemy can continue to do damage to me and the stun effect does not break. I have no way of controlling my character short of using the PvP trinket, assuming it isn’t on cool down. This was something WAR did right. They said you should never lose complete control of your character. The player needs to be able to do something, or it isn’t fun.
I believe the two best kinds of CC in WoW are Sheep/Hex and Root (assuming root breaks the first time you take damage). It removes a player from combat and yes in Sheep/Hex case prevents them from doing anything; however they are immune to damage. Any time they take damage they are now back in the fight. With root they can still cast spells or if someone gets close enough to them they can hit them from melee range.
All of this is magnified as a DPS class trying to get in range to kill someone. I always heal in PvP because I can hide behind the fight and be useful. I can find some bush and hide in it and most times my healing spells won’t give away my position. I was going to try and make Balance my off spec but if I want to do any sort of PvP it looks like I’m going back to healing…
Thursday, February 10, 2011
Blizzcon 2011
If I have a good laptop by then I’ll update the blog from LA… unlikely though.
Wednesday, February 9, 2011
85... yeah I'm slow
Yogi finally hit 85. Leveling has been slow and painful. Some of the Cataclysm quests have been fun, I wont deny that. The problem isn’t that some were fun the problem is that amount of quests I’ve done over the last 6 months… dear god I’ve been back for 6 months. The week before Blizzcon of last year I decided to roll a Draeni Shaman. I played her primarily in dungeons but I quested a fair bit. At the time I had every intention of making the Shaman my new main and retiring my 80 Priest who was my first WoW character.
Cataclysm launched. I wanted to play through the Worgen starter zone and I wanted to try a Druid, so the night that Cata went live I made my druid. The problem was after I completed the Worgen starter area I didn’t log off my Druid… or atleast I didn’t want to. I wanted to play the 80-85 content now so instead of leveling my Shaman I hopped on my Priest. After a few levels I remembered why I hate Shadow, it’s just boring to me. So back to the Druid.
The long road is complete. Tonight I get to start tanking normal dungeons. I was going to dungeon grind 84 to 85 but everyone in my guild said I needed the quest items more than the dungeon items. Ironically they were right. I looked at my item level before logging last night and I’m 8 points away from being able to queue for Heroics. So having only ever ran 3 dungeons from 80-85 and wearing almost all quest rewards I will be able to queue for Heroics by tomorrow night. I just need to get one or two drops from the 85 normal dungeons. That seems… somehow wrong to me. I didn’t play Wrath much but what I remember of TBC was weeks of regular dungeon grinding before I could attempt a Heroic. I don’t think I like this new way but we will see.
Tuesday, February 8, 2011
What I need from Bioware
The first version needs to be a solo player demo. Give approximately 10 minutes to players to experience one or two quests with your companion. Cut out all the narration and cut scenes. You don’t want this to be a show of how the quests are presented; you want this to be a show of how the quests are accomplished. Bioware needs to shine the light on the game play behind solo play and how you work with your companion.
The second version is a group based PvE demo in a dungeon. Again I think approximately 10 minutes would allow for players to experience the game play and classes enough to make a fair judgment. Putting fans in control of the classes and allowing them to play the game without cut scenes or voice over’s will truly focus on what is going to matter 6 months after launch, the game. The heart and soul of every MMO is how fun it is to control your character and do things. The gamers need to get a hands experience with this.
The last version, and arguably not needed, I would like to see is some group based PvP. Set up a battleground, warfront, whatever Bioware is calling them and let people beat each other’s heads in. Silence the ignorance about TOR PvP, show us exactly what you have in mind.
It’s time Bioware showed its hand with regards to TOR game play. Let everyone, not just the privileged press pass people play Star Wars and judge its merit. If this lack of information from actual gamers about TOR continues everyone is going to start assuming that it means the game is bad. Bloggers and gamers alike will draw the conclusion that the lack of information is because Bioware is scared of the potential bad press. The old phrase “no news is good news” doesn’t apply to MMOs. Silence is a sign of weakness and guild in this genre. Show us your cards or fold.